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Industry design system

Industry is a wireframe: steel-blue on a light technical ground, Barlow Condensed headings over Barlow, a modular grid, and cards, figures and buttons framed as blueprint objects — square-cornered, hairline-bordered, with "+" registration marks at the corners. Cards and figures stay transparent line drawings; the primary button is the one solid object on the board, an accent fill that keeps the square corners and the marks. Photography is duotoned into the steel accent and icons are thin-stroke.

How to use this

  • Link the one stylesheet from every page — <link rel="stylesheet" href="styles.css"> (adjust the relative path) — and take every color, font, spacing, radius and shadow from its variables (var(--color-*), var(--font-*), var(--space-*), var(--radius-*), var(--shadow-*)). Never hard-code a hex, a font name or a px value the tokens already carry.
  • Build with the classes below rather than inventing parallel ones; the component pages are plain HTML, so view source and copy the markup.
  • templates/ holds starting points a consuming project can copy whole.
  • The whole system was derived from theme.json. To change the look, edit the tokens at the top of styles.css — every page, the thumbnail and this guide read from them — and keep theme.json and the written guidance in step so they don't drift from what the CSS actually does.

Direction

Modular grid layouts — content in equal-width cells, strong horizontal and vertical rhythm, visible structure. Cards, buttons and major sections are wireframe objects: square-cornered, thin-bordered, with + crosshair corner marks (the .blueprint class + four <i class="corner tl/tr/bl/br"> children) — never soft filled rounded blocks. Images and figures get the same treatment: square, hairline-framed and marked, never rounded or clipped. Wrap hero and inline images in the .duotone class — they are desaturated and washed in the accent, like a screen print that re-colors with the theme.

Color

A light ground (--color-bg #f2f2f3) with --color-text #1d1f20 and a single accent #5980a6 (this is a mono scheme: no second accent was chosen — the --color-accent-2-* variables carry a machine-derived stand-in kept only so both sets resolve; treat them as one role). Each role carries a 100900 tonal ramp (--color-neutral-100--color-accent-2-900) generated in OKLCH on a shared perceptual lightness scale, so the same step of any ramp has the same visual weight. Use the light steps (100300) for tinted fills, hovers and subtle borders, 500 as the role's base, and the dark steps (700900) for text on tinted fills and for pressed states; prefer ramp steps over ad-hoc color-mix(). For elevation use --shadow-sm/md/lg (already tuned to the ground) rather than ad-hoc box-shadows.

Type

Barlow Condensed for headings over Barlow for body text, loaded as --font-heading / --font-body. Density 0.85× and radius 4px are already baked into the --space-* / --radius-* scales — use the variables, not raw numbers.

Icons

Use Lucide icons (https://lucide.dev), at stroke-width 1.5 for a lighter, more technical look throughout.

Interaction states

Interactive states are themed, never browser defaults: give every interactive element a :hover tint and a pressed state from the accent ramp (one step past the base — --color-accent-600 on a light ground, --color-accent-400 on a dark one, or a color-mix() tint for outlined/ghost variants), and style keyboard focus with :focus-visible { outline: 2px solid var(--color-accent); outline-offset: 2px; } — never leave the default blue focus ring.

Components

Class What it is Shown in
.btn with .btn-primary, .btn-secondary, .btn-ghost, .btn-icon, .btn-block Actions — the primary is a solid accent fill components/buttons.html
.tag with .tag-accent, .tag-accent-2, .tag-neutral, .tag-outline Small labels tinted from the ramps (mono palette: accent-2 reads the same as accent) components/buttons.html
.field + label, .input, .radio + .dot, .seg + .seg-opt Form fields and choices on native elements — no script components/forms.html
.card with .card-kicker, .card-title, .card-body, .card-meta; .elev-sm/md/lg Transparent, hairline-bordered cards with corner registration marks components/cards.html
.nav + .nav-brand The header bar components/navigation.html
.table Data tables with themed header and row rules components/table.html
.dialog-backdrop + .dialog (+ .dialog-title/-body/-actions) A modal at the top elevation components/dialog.html
.hr A horizontal rule — present, but this system prefers whitespace; avoid it
.blueprint + four <i class="corner tl/tr/bl/br"> children The wireframe frame every card, figure and primary button wears components/cards.html
.duotone The image wrapper — every content photograph goes through it foundations/image.html

States are built in: hovers and pressed states come from the accent ramp, keyboard focus is the 2px accent :focus-visible ring, ::selection is an accent tint, and disabled controls drop to 45% opacity. Don't restyle them per page. The accent-to-ground pair is tuned to at least 3:1 — enough for icons, large text and interface chrome, not for body copy — so for paragraph-size text in the accent use a deep ramp step (--color-accent-700 on this ground) rather than the accent itself.

Do

  • Frame cards, figures and primary buttons as blueprint objects: the .blueprint class plus four <i class="corner …"> marks.
  • Keep the grid visible — equal cells, strong horizontal and vertical rhythm.
  • Condense headings (Barlow Condensed) and keep body copy in Barlow.
  • Duotone photographs with the .duotone wrapper so they take the accent.

Don't

  • Do not round cards, figures or buttons, and do not give cards or figures a surface fill — they are line drawings (the solid accent primary button is the one deliberate exception).
  • Do not drop the registration marks from a framed element.
  • Do not use thick icon strokes; the set is Lucide at 1.5.
  • Do not add decorative color beyond the steel accent. The accent's own deep step (--color-accent-900) may carry a full field where the deck's section dividers use it — steel as ground, type reversed to paper. (The landing's numbers sit on a drawn spec-sheet plate on the paper ground instead — its own grammar, not a field.)

Files

  • styles.css — the only stylesheet: the token sheet (:root variables, ramps, base type) plus the component layer. Link it from every page.
  • readme.md — this guide.
  • theme.json — the parameters these files were derived from (a machine-readable record of the theme).
  • thumbnail.html — the project cover (brand mark + swatches).
  • foundations/type.html — the type scale and the heading/body pairing at real sizes.
  • foundations/color.html — color roles and the 100-900 tonal ramps, with usage notes.
  • foundations/layout.html — the spacing scale, the grid and how edges are drawn.
  • foundations/icons.html — the icon set at interface sizes, inline and in buttons.
  • foundations/image.html — how photographs and figures are treated.
  • components/buttons.html — buttons, icon buttons and tags in every variant and state.
  • components/forms.html — text fields, radios and the segmented control on native elements.
  • components/cards.html — content cards and the elevation steps.
  • components/navigation.html — the header bar pattern.
  • components/table.html — a data table with the themed header and row rules.
  • components/dialog.html — a modal over its backdrop at the top elevation.
  • theme.html — the theme's parameters rendered as a reference sheet.
  • templates/landing/ — a starter page consuming the system the intended way (index.html, its ds-base.js loader, and the vendored image-slot.js its photograph mounts).
  • assets/photo.jpg — the reference photograph the imagery page treats.